


However, obtaining it before defeating Gir-Tab requires a very precise jump in Zi involving the use of knockback from an enemy to make a jump that would otherwise prevent access to Absu. The Inertial Pulse weapon trivializes the fight as it has the ability to pierce targets.Take off a major chunk of his HP and quickly move to the right side of the room to finish him with the "straightforward" strategy above. Similar to the above strategy, you can start off by diving Gir-Tab with the Kilver or Laser Drill.If you have weakened him enough, you will be able to finish him off. Another strategy is to start with the above and, if you're feeling confident, go on a suicide attack to hit Gir-Tab's underbelly with powerful blasts from the Kilver.
#AXIOM VERGE WALKTHROUGH DRONE SERIES#
That technique also gives you space to work with, which is useful when dodging series of shots. The perpendicular shots will eventually start to hit the weak point, forcing the boss to fall back a little and thus keeping him aligned with the shots. A way of bypassing this problem is to start crouching far away from Gir-Tab and slowly moving toward it while crouching. However, the weapon is fairly unreliable because it must align perfectly with a small part of Gir-Tab's underbelly in order to hit. The above strategy can also be done with the Hypo-Atomizer.Repeat, and repeat, and repeat and he will eventually go down. Keep your distance and wait for it to end. There's not much to say about his flamethrower attack. Pay attention to the height of the oncoming fire because he will sometimes switch it up with a third shot at medium level. Watch for Gir-Tab to get low to the ground and use short hops to jump over his low shots. The most straightforward strategy to this battle is to crouch low and use either the Nova or Voranj to hit Gir-Tab's underbelly.However keep pace because he will speed up his attacks when near death. Learn Gir-Tab's attack patterns, and he becomes much simpler. Gir-Tab is perhaps the most tedious boss fight in Axiom Verge, due to the fact that you have to play defense much more than you can play offense. While his cyclops eye is also a weak-point, Gir-Tab keeps it closed and invulnerable most of the time.Īfter defeating Gir-Tab, the player will be able to enter the next room containing Katrahaska and will also be able to turn on the Repair Drones. Gir-Tab's weak underbelly should be the primary target for Trace. From time-to-time, it will also leap at the player, getting in range to attack with its flamethrower tail. Gir-Tab will fire volleys of energy projectiles from its claw and back cannons. Trace confronts Gir-Tab in the middle-right portion of Kur. Gir-Tab is the most verbally capable Variant, and is notable for having helped Athetos decipher the Sudran language for use with the Passcode Tool. Its appearance is that of a large, scorpion-like creature with a flamethrower for a tail, a laser cannon replacing each claw, and a third cannon on its back.Īthetos created Gir-Tab by first cloning himself with one of Sudra's Rebirth Chambers, and then making biomechanoid modifications to the clone. Gir-Tab is a biomechanoid Variant, and the game's 4th sequential boss.
